Games are swappable blocks
Scoring, lives, round structure, timers, effects, mini-games — we assemble all of it like blocks into a “game mode”. That's why the same quiz can have a classic mode, a 3-lives sudden-death mode or per-round scoring. And a new game is simply a new plugin — we add it without touching the rest of the platform.
Mini-games are a platform capability — not a mandatory part of every match.
Every game is a plugin — we add it with no changes to the core.
Modes are data, not code — a quick rules swap, not a new version.
Mini-games — a swappable mode element, switched on where it fits.




